It’s always interesting to find out when a writer believes their career started. Was it as they tapped out their first story as a child and found a willing audience? Was it as they finally cracked the market, after being a part-time writer, to become ‘someone’ when they published a hit novel after numerous beige…

As I celebrated finishing a picture book, self-congratulating myself on my level of professionalism given that I had engaged a talented illustrator, an experienced graphic designer, a well versed editor and an amazing printer, I’d always simply assumed that the step of translating this PDF print-ready file into another file type relevant to an eReader…

I remember approaching a writer of a game I love, Bioshock, and asking him: how do I write for games? He said, ‘Be a writer. Write a lot of things.’ The simplicity of the advice shocked my younger self: become a storyteller, regardless of the medium, with a body of work. While I can’t profess…

For the last few months I’ve been working with a small tech start-up company with big ideas. Called oolipo—a nod to the oulipo movement that pioneered experimental constrained writing techniques—this company is taking the nineteenth century idea of serialised storytelling and bringing it to a contemporary audience via that most twenty-first century device, the smartphone….

This article is part of a series, and should be read after Writing for Robots Part 1. DURING my work on ‘Robot University’ I was commissioned to write a short creative work for the inaugural Deletions Online Forum of Science Fiction Studies. I thought about the theme of ‘deletions’ and decided to make this the governing…

This article is part of a series, and should be read in tandem with Writing for Robots Part 2 – Writing for a Robot Doctor. I love robots. I have written about robots and with robots. I have never written a story about a robot for such a human tool as a book. Instead, I’ve scripted characters…

INTERACTIVE narrative – stories where the audience has some level of agency to influence, effect, control, manipulate, or progress the story – presents a very deep bucket of creative potential. But interactivity is also a broad spectrum. A 3D, open-world, video game might provide a great deal of agency, where as a tablet-based interactive graphic novel…

WITH their focus on contemporary culture, creativity and narrative, the Brisbane Powerhouse has launched the IRL Festival. This twelve-day event is a convergence of live performance, art and gaming through exhibits, film, installations and the two-day conference, Analogue Digital Brisbane. Founder of the New York Musical Theatre Festival and previously director of The Sydney Fringe Festival,…

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